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REPRODUCTION 

PROHIBITED 


BECKY'S  VERSION 


Distributed  by 

SNK  CORPORATION 

SNK  BLDG.,  ENOKI-CHO,  SUITA-SHI,  OSAKA,  564-0053,  JAPAN 


; NEOGEO  POCKET  software  cartridge 

^Supported  by  NEOGEO  POCKET  and  NEOGEO  POCKET  COLOR, 


©SACNOTH  1999,2000 
NEOP0089 


''  Patents  Issued  and  Pending 
are  trademarks  of  SNK  CORPORATION. 


NEOGEOVbCKET, 


Foreword 

Thank  you  for  purchasing  this  "NEOGEO  POCKET 
software  cartridge.  Before  you  begin,  be  sure  to  read 
this  user's  manual  and  iearn  how  to  play  the  game 
properly  for  extended  entertainment. 


Note: Because  screen  shots  shown  in  this  user's 
manual  were  taken  during  development  stage  of 
this  game,  be  aware  certain  variations  exist. 


'^An  aquatic  adventure  beckons 

Using  the  Controller 

Starting  A Game  

The  Dock  Menu 

Layers — 

Using  Sonar  

The  Game  Screen  

Battle  

Navigators  

Parts  and  Weapons  

The  Training  Mode  

SAS  Models  

Interactive  Battle  

Hints  


BECKV’S  UERSION 


NEW  GAME 


CONTINUE 


Welcome  to 

the  world  of  Dive  Alert... 


3 


Ail  aqu^tid  ad^^iittire  b 


phe  blue  ocean  stretches  as  far  ^ the  eye  can 
ipan  see  no  iahd  arounc^^^  are  no  otl^ 


imassii^ 


mm 


:(;Systematic  Armored  Submarine)  units  neainlM^^w 
.'alone. 

Years  agQ^the  planet  Earth  was  devastale|j 
catastr<^h^?Faced  with  Ihggimpehdi 
human  / race,"  the  finest  j^|ntisW 
gathered  together  arid  bulilthe  "Gur 
massive  supercomputer  unlike  any  beforM|m|a^^  to  save 

The  CDH  built  hundreds  of  marine  stations  calli^ifeBdm.us"'. 


In  these  stations,  randomly  collected  human  eggs  w^ 
artificially  fertilized,  producing  samples  to  save  the  human 
race. 

You  too  are  one  of  these  samples,  bred  and  grown  in  a 
maturation  chamber,  as  is  everyone  else  in  the  world. 
When  you  reached  the  age  of  14,  you  were  given  an  SAS 
and  a Navigator-an  Al  computer  program  based  on  the 
CDH-and  assigned  duty  as  a Aquanaut.  Your  mission;  to 
reach  the  city  of  "Terra". 


B Button 


Joystick 


A Button 


BECKV’S  UERSION 


Using  the  Controllers 


Starting  A Game 


"^starting  a new  game"^ 


(Basic  Controls) 


iiffia  !• 


A Button 

Confirms  selections/ 
Fires  weapons 

B Button 

Cancels  selections/ 
Opens  Battle  Menu 

Option  Button 

Emits  Active  Sonar  pulse 

Joystick 

Moves  cursor/Moves  SAS 

First,  select  your  character  s name.  Select  a letter  with  the  Joystick,  and 
press  the  A button  to  enter  that  letter,  or  press  the  B button  to  delete  a 
character. 


Then,  select  your  Navigator's  name. 


Finally,  choose  a name  for  your  character's  SAS  (Systematic  Armored  Submarine). 
(You  can  enter  a name  for  your  Navigator  and  SAS  the  same  way  you  entered  your 
character's  name.)  Once  ail  name  input  has  been  compieted,  the  game  begins. 


~Playlng  a saved  game~ 

If  you  select  [Continue],  you  can  begin  playing  a game  that 
was  previously  saved. 


You  can  save  games  in  progress  by  selecting  [Save]  from  the 
Dock  menu. 


Make  sure  the  "Dive  Alert"  game  cartridge  is 
properly  inserted  into  your  NeoGeo  Pocket  unit  and 
press  the  Power  button.  The  opening  demo  for  the 
game  should  begin  playing.  Press  the  A button  to 
stop  the  demo  and  go  to  the  Title  screen.  If  you 
want  to  begin  a new  game,  select  [New  Game];  if 
you  want  to  continue  a previously-saved  game, 
select  [Continue]  and  press  the  A button. 


' riEW  GAME 


COMTirTUE 


The  Dock  Menu 


The  starting  point  for  all  your  adventures 
-your  home  base-is  the  "Dock".  When 
you  bring  your  SAS  into  the  Dock,  a 
menu  appears  with  the  following  options. 


#Shop 


You  can  use  the  Shop  to  buy  new  parts  for  your  SAS,  or  sell 
extra  parts  you  don't  need.  (To  use  items  and  weapons  you 
buy  at  the  Shop,  you  must  attach  them  using  [Set-up] .) 

Using  the  Shop  \ 

At  the  Shop,  you  can  use  the  chips  you  acquire  in  S Missions,  N Missions, 
and  the  Training  mode  to  purchase  parts  and  weapons  for  your  SAS.  (You  can 
also  sell  unneeded  parts.)  Parts  and  weapons  all  have  special  characteristics, 
so  be  sure  to  buy  the  ones  that  are  best  for  you  and  your  SAS. 

•Set-up 

Use  this  option  to  attach  weapons  and  parts  to  your  SAS. 

Using  Set>up 

Set-up  allows  you  to  attach  weapons  and  parts  that  you  bought  at  the 
Shop  or  won  in  battle  to  your  SAS.  Try  to  find  the  combination  of 
weapons  and  parts  that  works  best  for  your  submarine  and  fighting  style.  ^ 

•s  Mission 

This  is  the  basic  "Dive  Alert"  game,  in  which  you  try  to  reach  the  city  of  "Terra." 


•N  Mission 

In  this  mode,  you  battle  against  various  opponents  for  as  long  as 
your  air  and  fuel  last,  collecting  experience  points,  chips,  and 
SAS  parts.  The  mission  ends  as  soon  as  you  dock  at  a "Domus." 

•Training 

This  is  a mini-shooting  game.  You  can 
collect  chips  from  defeated  opponents,  but 
you  do  not  get  experience  points  or  parts. 

•interactive  Battie 

This  mode  allows  you  to  use  the  NeoGeo  Pocket  Link  Cable  to 
connect  to  a friend's  NeoGeo  Pocket  and  play  against  him  or  her!  If 
you  win,  you  can  get  experience  points,  chips,  and  parts.  (However, 
if  you  lose,  you  can  lose  your  SAS,  Navigator,  or  other  parts!) 


•SAS  Guide 

You  can  view  information  you've 
collected  on  different  SAS  models  here. 


Using  the  SAS  Guide 

The  SAS  Guide  lists  information  on  all  the  SAS  models  you've  encountered.  Since  the 
SAS  models  that  appear  in  Matt's  Version  of  "Dive  Alert"  are  different  from  those 
Becky's  Version,  to  complete  the  SAS  Guide,  you'll  need  to  play  an  Interactive  Battle 
with  a friend  who  has  a different  version  of  "Dive  Alert"  than  you  do. 


Layers 


The  world  of  Dive  Alert  Is  divided  Into  four 
sections  called  "Layers".  The  difference  in 
Layers  allows  for  a variety  of  strategies  in 
combat,  so  be  sure  to  keep  your  eye  on  the 
"Depth  Indicator". 

■Your  SAS  is  capable  of  moving  between  ail  Layers.  However,  under 
certain  circumstances  your  movement  may  be  impaired,  as  detailed  below. 


No  Fuel 

■^Movement  on  Layer  1 (Surface)  is  impossible 
Battery  dead 

Movement  on  Layers  2, 3,  and  4 (Underwater/Seabed)  is  impossible 

No  Air 

Moving  from  Layer  1 (Surface)  to  Layers  2,  3, 
and  4 (Underwater/Seabed)  is  impossible 


Some  weapons  have  no  effect  on  an  opponent  unless  both  your  SAS 
and  the  enemy  SAS  are  on  the  same  Layer,  while  others  can  only  be 
used  if  your  opponent's  SAS  is  on  a higher  or  lower  Layer  than  you 
are.  Keep  this  in  mind  when  selecting  weapons  to  attach  to  your  SAS. 


Your  SAS  comes  equipped  with  two  kinds  of  sonar: 
Passive  Sonar  and  Active  Sonar.  You  can  use  these 
to  gather  information  about  your  surroundings,  such 
as  where  an  enemy  is  located  and  what  Layer  they're 
on,  what  kinds  of  attacks  they're  using,  and  so  on. 

■Passive  Sonar 

This  form  of  sonar  allows  you  to  get  accurate  information  on 
the  location  of  enemy  SASes.  While  it  returns  signals  from 
all  Layers,  it  can  only  be  used  to  scan  areas  near  your  SAS. 


■Active  Sonar 

This  form  of  sonar  works  by  emitting  and 
tracking  a strong  sound  wave,  and  can  be 
used  to  detect  an  enemy  and  determine 
what  Layer  they  are  on.  (It  cannot  detect 
enemies  on  Layer  4 (Seabed).)  However, 
since  it  uses  a sound  pulse,  there  is  a 
slight  time  lag  in  the  readout,  meaning 
that  the  information  provided  by  the 
active  sonar  cannot  be  updated  in  real 
time.  Also,  using  Active  Sonar  wil  register 
on  an  enemy's  Passive  Sonar,  allowing 
them  to  detect  your  position. 


The  Game  Screen 


OHit  Points 

This  represents  how  much  damage  your  SAS  can  take.  If  the 
gauge  runs  out  and  the  number  reaches  0,  the  game  ends. 

©Weapons 

This  displays  how  much  ammo  is  left  for  each  weapon  attached  to  your  SAS. 

©Fuel 

This  shows  the  amount  of  fuel  remaining  in  your  SAS. 


Directions 


N=North 

E=East 

W=West 

S=South 


k 


If  this  number  reaches  0,  you  can  no  longer  use  your  engines  and  cannot  move  on 
Layer  1 (Surface).  (Even  if  you  run  out  of  fuel,  as  long  as  you  have  air  and  battery 
power  remaining,  you  can  move  on  Layers  2, 3,  and  4 (Underwater/Seabed).) 

OAir 

This  shows  the  amount  of  air  remaining  in  your  SAS.  If  it  reaches  0,  you 
will  be  unable  to  move  to  Layers  2, 3,  and  4 (Underwater/Seabed).  If  you 
remain  on  Layer  1 (Surface),  your  air  supply  will  slowly  replenish  itself. 

©Battery  Power 

This  displays  your  remaining  battery  charge.  If  it  reaches  0, 
you  will  be  unable  to  use  your  underwater  motor,  and  cannot 
move  while  in  Layer  2 and  lower  (Underwater/Seabed).  You 
can  recharge  your  battery  by  moving  on  Layer  1 (Surface). 
©Depth  indicator 

This  displays  what  Layer  your  SAS  is  currently  on. 

©Enemy  SAS 

This  displays  the  location  of  enemy  SASes  and  what  Layer  they  are  on. 

©Your  SAS 

This  shows  the  current  location  of  your  SAS. 

©Compass 

The  direction  of  the  current  target  is  highlighted  in  red. 


Battle 


Movement 


Your  SAS  is  normally  moved  with  the  Joystick.  (Note:  You  cannot  move 
backwards  or  towards  on  Layer  4.)  To  move  your  SAS  from  the  current 
Layer  to  a different  Layer,  press  the  B button  to  open  the  Battie  Menu. 
Align  the  cursor  to  one  of  your  weapons  and  move  the  Joystick  to  the 
left  or  right  to  display  the  following  options:  "Baliast",  "Float",  and 
"Dive".  Once  you  have  selected  an  option,  press  the  A button  to  confirm 
selection.  (Note:  Selecting  "Ballast"  causes  you  to  move  up  Layers 
normal.  This  option  can  only  be  selected  a number  of  times 
equal  to  the  amount  of  Ballast  you  are  carrying  on  your  SAS.) 


"Dive  Alert"  allows  you  to  take  part  in  realistic  simulations  of  submarine 
combat,  where  the  only  guides  are  your  sonar  and  instincts.  This 
section  will  explain  how  combat  works  in  the  "Dive  Alert". 


Finding  a Target 


Use  your  Passive  Sonar  and  Active  Sonar  to  find  an  enemy 
SASes.  You  can  emit  an  Active  Sonar  signal  by  pressing  the 
Option  Button,  which  will  allow  you  to  detect  enemy 
locations  and  what  Layers  they  are  on.  Be  careful-using  the 
Active  Sonar  alerts  enemy  ships  to  your  location  as  well. 


Using  Weapons 


ill 


Once  you  have  found  an  enemy  SAS,  press  the  B button  to 
open  the  Battle  Menu.  Use  the  Joystick  to  select  a weapon 
with  the  cursor  and  press  the  A button  to  confirm  your 
selection.  This  arms  that  weapon,  allowing  you  to  fire  it.  To 
attack,  use  the  Joystick  to  align  your  SAS  so  that  it's 
facing  the  target  enemy  SAS,  and  press  the  A button  to  fire. 


Salvage 


ill 


If  you  sink  an  enemy  SAS  in  combat,  in  addition  to  receiving 
chips  and  experience  points,  you  may  also  be  able  to 
salvage  parts  and  Navigators  from  the  destroyed  SAS. 


Your  Navigator  is  your  computerized  partner, 
a friend  who  accompanies  you  on  your 
journey  and  offers  advice.  Navigators  are  Al 
contructs,  and  each  has  its  own  individual 
personality.  You  can  purchase  new  Navigators 
at  Shops  or  salvage  them  from  destroyed 


An  insecure  personality  who 
hides  his  bouts  of  despair  and 
loneliness  behind  a cynical 
face. 


An  intelligent,  studious  type, 
this  Navigator  has  a lot  to 
learn  about  the  real  world.  His 
innocent  mistakes  often  lead 
to  unpredictable  results. 


enemy  SASes 


this  Navigator  tends  to 
a lot-usually  about  himself. 


A simple,  friendly  type  of 
Navigator  who  likes  to  spend 
his  time  off  with  his  hobby: 
building  plastic  models. 


Bryce  has  a few  quirks,  but  is 
basically  a lovable  Navigator. 
He  seems  to  be  the  only  one 
who  thinks  his  jokes  are 
funny. 


This  Navigator  appears  as 
some  kind  of  mammal.  His  cute 
antics  help  his  partners  relieve 
the  stress  of  long,  lonely  and 
dangerous  ocean  voyages. 


CSI&QjiDCS 


You  can  buy  various  parts  and  weapons  for  your  SAS  at  Shops.  These 
parts  and  weapons  can  be  attached  to  your  SAS  using  [Set-up],  but 
the  number  and  kind  of  weapons  and  parts  that  can  be  attached  vary 
according  to  the  size  and  cargo  capacity  of  your  SAS.  Be  sure  to 
check  the  "SIZE"  attribute  of  parts  and  weapons  before  you  buy  them. 


Weapons 


You  can  attach  up  to  three  different  kinds  of  weapons  to  your  SAS 
(although  only  one  type  of  weapon  can  be  armed  at  any  given  time).  All 
weapons  have  differing  specifications,  such  as  range  and  firing  method. 

Anti-Sub  Missile 

This  weapon  can  be  used  against  an  enemy  on  Layer  1,  regardless 
of  what  Layer  your  SAS  is  on.  Pressing  the  A button  when  this 
weapon  is  armed  brings  up  a firing  scope;  after  lining  the  target  up 
in  the  scope,  press  the  A button  again  to  launch  the  missile. 

Q Torpedo 

This  weapon  is  for  use  against  enemies  on  the  same 
Layer  as  your  SAS.  Simpiy  aiign  your  SAS  with  the 
target  and  press  the  A button  to  fire. 


y Guided  Torpedo 

This  torpedo  picks  up  the  target's  motor  and  engine  noise  and  uses  it 
to  track  down  the  target,  it  can  be  fired  regardless  of  your  SAS's 
position  relative  to  the  target,  but  the  target  must  be  on  the  same  Layer. 

fH  Depth  Charge 

This  weapon  is  for  use  against  enemies  on  a lower  Layer  than  your  SAS. 
However,  it  has  no  effect  unless  the  enemy  SAS  is  directly  beneath  yours. 

^Mine 

This  weapon  is  for  use  against  enemies  on  a higher  Layer  than  your  SAS. 
However,  it  has  no  effect  unless  the  enemy  SAS  is  directly  above  yours. 

Decoy 

This  mechanicai  decoy  emits  a ioud  noise  to  attract 
Guided  Torpedos  iaunched  by  your  opponents. 


Engine 


Your  engine  is  used  for  moving  your  SAS  on  Layer  1 
(Surface).  The  quieter  the  engine,  the  harder  it  is  for 
your  opponents  to  track  you  using  their  Passive  Sonar. 


#Waiter  Engine 

Although  this  engine  doesn't  have  much  horsepower,  its  special  oxidized 
fuel  allows  it  to  be  used  in  Layers  2, 3,  and  4 (Underwater/Seabed). 


Motor 


The  motor  is  used  for  moving  your  SAS  on  Layers 
2,  3,  and  4 (Underwater/Seabed).  Your  motor's 
power  increases  as  your  SAS  ievels  up. 


Battery 


These  are  used  to  power  your  motor,  and  are  recharged 
by  using  your  SAS's  engine.  The  larger  the  batteries,  the 
longer  they  can  power  the  motor  without  being 
recharged.  There  are  three  sizes  of  batteries:  S,  M,  and  L. 


Fuel  Battery 


These  non-rechargable  batteries  use  fuel  and 
oxidized  fuel  as  their  power  source. 


Fuel  Tank 


This  is  required  to  use  an  engine  on  your  SAS.  If 
you  run  out  of  fuel,  you  cannot  move  on  Layer  1. 


Oxidizer  Tank 


This  is  necessary  if  your  SAS  has  a Walter  Engine 
or  Fuel  Batteries. 


Air  Tank 


Ballast 


These  are  weights  carried  on  your  SAS.  You  can  rise 
faster  than  normal  while  on  Layers  2, 3,  and  4 by  releasing 
a ballast.  (This  is  a good  way  to  avoid  enemy  torpedos.) 


Navi 


You  can  also  purchase  additional  Navigator  personalities  at  Shops. 


This  tank  holds  air  for  your  SAS.  There  are  nine  different  sizes,  and  the  larger  the 
tank,  the  longer  your  SAS  can  stay  submerged  before  replenishing  its  air  supply. 


In  this  mode,  you  attach  parts 
and  weapons  purchased  at  a 
Shop  to  your  SAS. 

#Equip 

Attach  parts  to  your  SAS. 

•Add 

Reload  the  weapons  attached  to  your  SAS. 

•Confm 

Short  for  "Confirm";  allows  you  to  check  your  SAS  equipment  status. 

•Recmnd 


Short  for  "Recommended";  allows  you  to  auto-attach  a 
recommended  set  of  equipment. 

•Clear 

Removes  all  attached  weapons  and  parts  from  your  SAS. 


•End 

Closes  the  Setup  screen. 

When  you  select  [Equip],  a menu  is 
displayed  that  shows  you  the  parts 
and  weapons  currently  attached  to 
your  SAS.  Your  cargo  capacity  and 


current  capacity  are  also  displayed.  Remember,  you  can't  add 


more  equipment  to  your  SAS  than  its  maximum  capacity. 


22 


In  this  mode,  you  have  60  seconds  and  40  shots 
with  which  to  beat  the  high  score.  At  the  end  of 
the  training  session,  your  score  is  converted 
into  chips.  The  sessions  ends  as  soon  as  the 
timer  reaches  0 or  you  run  out  of  ammo. 


Use  the  Joystick  to  move  your  ship  left  and  right,  aiming  for  the  targets.  Press  the  A button  to  fire  weapons. 


Target 

HP 

Points 

^ Ship  1 

1 

1 

Ship  2 

2 

3 

Ship  3 

2 

4 

Ship  4 

3 

8 

Ship  5 

3 

9 

Mermaid 

5 

25 

Octopus 

9 

36 

Clock 

Increases  remaining  time. 

Surfer 

Increases  remaining  ammo. 

^l  Peach 

Stops  the  timer  and  allows  you  to  fire  unlimited  shots  for  10  seconds. 

23 


Adely 

A penguin-shaped  SAS.  Although 
heavily  armed,  it  has  light  armor. 


There  are  several  different  types,  or  models,  of  SAS.  As  your 
SAS  increases  in  level,  the  hull  gets  stronger  and  even  evolves. 
If  your  SAS  is  destroyed  (its  HP  are  reduced  to  0),  the  game  ends. 


(Note:  The  SAS  models  found  in  Becky's  Version  of  "Dive 
Alert"  are  different  from  those  found  in  Matt's  Version.) 


Olive 

Modelled  after  a turtle,  this  SAS  is 
heavily  armored  but  very  slow. 


Shaped  like  a tropical  fish,  this 
small  SAS  is  heavily  armored  but 
has  a low  cargo  capacity. 


Jaguar 

With  its  two  arms,  this  SAS  was  designed 
for  deep-sea  exploration.  It  is  equally 
capable  both  beneath  and  above  the  waves. 


You  can  play  against  your  friends  using  "Dive  AlerT's 
Interactive  Battie  Mode.  This  section  shows  you  how 
to  setup  and  play  the  Interactive  Battle  Mode. 


IWhat  You  Need 

NEOGEO  Pocket  Color  (or  NeoGeo  Pocket)  units 2 

"Dive  Alert"  software  cassette 2 

(any  combination  of  the  Matt's  Version  or  Becky's  Version  may  be  used) 
NEOGEO  Pocket  Link  Cable 1 

^Getting  Started 

After  confirming  that  both  NeoGeo  Pocket  units  are 
turned  off,  attach  the  Link  Cable. 


After  inserting  the  "Dive  Alert"  software  cartridge  into 
both  NeoGeo  Pocket  units,  press  the  Power  button. 


Select  [Interactive  Battle]  from  the  Dock  menu  and  press  the  A button  to  begin  the  game. 


26 


^Note:  Be  sure  to  read  the  manual  and  follow  the  recommended 
operating  procedures  when  using  the  Link  Cable. 

^If  you  do  not  have  any  saved  games,  you  will  need  to 
complete  the  first  scenario  and  return  to  the  Dock  before 
being  able  to  select  the  Interactive  Battie  Mode. 


Here  are  some  hints  from  the  Dive  Alert  design 
team  to  help  you  if  you're  having  trouble  playing 
the  game. 


Q 


Help!  I can't  hit  any  of  the  enemy 
ships,  but  their  attacks  always  hit 
me! 


I've  played  the  Training  Mode  and  gotten  a lot 
of  chips,  which  I used  to  buy  the  best  weapons, 
the  fastest  engine,  and  the  most  powerful 
motor,  but  I can't  get  them  onto  my  SAS! 


I have  lots  of  powerful  weapons  on  my 
SAS,  but  when  I go  out  to  blow  up  some 
enemy  ships,  they  blow  me  up  instead, 
and  I can't  even  see  them!  Help! 


Q 


First,  observe  what  Layer  the  enemy  ships  are  on.  See  the  iittle  numbers 
on  the  enemy  ships  displayed  on  your  sonar  screen.  That  shows  what 
Layer  the  ships  are  on.  Plan  your  attack  based  on  what  kind  of  weapons 
you  have-do  you  have  any  that  can  attack  ships  on  a different  Layer,  or 

do  you  need  to  dive  or  rise  to  the  same  Layer  as  the  enemy  ships? 




J 


Check  your  SAS's  size  in  the  [Setup]  screen. 
If  your  SAS's  level  is  low,  you  can  only 
attach  light  weapons  and  small  engines.  As 
your  SAS's  level  goes  up,  you'll  be  able  to 
attach  bigger  and  heavier  engines  and 
weapons. 


Remember,  there  are  two  different  kinds  of  sonar. 
The  reason  why  you  can't  see  the  enemy  ships  is 
probably  because  they're  not  moving,  which  means 
your  Passive  Sonar  can't  pick  them  up.  On  the 
other  hand,  since  you're  moving  around  looking  for 
them,  you  show  up  on  their  Passive  Sonar. 


MEMO 


MEMO